Logicers
Find out

For researchers

Every question in Find out about yourself comes from a published research scale and is shown word for word, with its published answer scale. What is ours (the names, the one-line instructions, a few fillers, the country names) is marked. Every small change for the phone is in the Deviations table. Scores are worked out by the rules below, the same code on the phone and on the server. Answers are kept only for players who say yes at the end, without a name, an email or an address; the anonymised data will be released after the first paper, coarsened so no one can be picked out. Questions: logicers.world@gmail.com

Find out about yourself — item sheet (version 1.1, 22 October 2026: plain game and band names, the society ladder shown last, deviations D23–D24; version 1 on 21 October)

Every scored item and its response format is shown exactly as published; what is ours (names, instructions, fillers, country names) is marked. Every deviation from the published instrument is in the Deviations table at the end. Sources were opened and read on 21 October 2026; where only a copy or a secondary source could be opened, this is said.

Section name on the site: "Find out about yourself…". Nine games, about 62 taps, about six minutes. Player-facing names hide the construct; the construct is named once on each reveal ("What this looked at") and here.

Conventions on screen (ours, not part of any instrument): one item per screen; tappable dots; the two ends of every scale shown in the published words; the tapped value read back as "4 of 5", "7 of 10" or "60%"; a Skip button on every item; Back allowed within a game. Skip is coded as missing (ISSP "Can't choose", ESS "Don't know/Refusal", ANES no answer). A game scores when at least two-thirds of its scored items are answered. A random anonymous ID; nothing leaves the phone before consent.


Game 1 — "Your personality" · Big Five personality · BFI-10

Source. Rammstedt, B., & John, O. P. (2007). Measuring personality in one minute or less: A 10-item short version of the Big Five Inventory in English and German. Journal of Research in Personality, 41, 203–212. Appendix read in full (author copy); cross-checked with the GESIS ZIS documentation.

Published instruction (shown under "?"): "How well do the following statements describe your personality?" Stem (on every screen): I see myself as someone who…

# Item (verbatim) Trait Keyed
1 … is reserved Extraversion R
2 … is generally trusting Agreeableness +
3 … tends to be lazy Conscientiousness R
4 … is relaxed, handles stress well Neuroticism R
5 … has few artistic interests Openness R
6 … is outgoing, sociable Extraversion +
7 … tends to find fault with others Agreeableness R
8 … does a thorough job Conscientiousness +
9 … gets nervous easily Neuroticism +
10 … has an active imagination Openness +

Response format (verbatim): 1 Disagree strongly · 2 Disagree a little · 3 Neither agree nor disagree · 4 Agree a little · 5 Agree strongly. All five labels shown as words. Scoring (published): reverse 1, 3, 4, 5, 7 (6 − x); each trait = mean of its two items, 1–5. Order fixed as published. Shown to the player: five bars named Outgoing (E), Warm (A), Organised (C), Calm (reversed N), Curious (O); no bands. Guess before the game: "How outgoing are you?" (Quiet ⟷ Outgoing), stored as the self-insight gap for E. Not used: the paper's optional eleventh Agreeableness item ("… is considerate and kind to almost everyone"). The authors recommend it when Agreeableness is central; here it is a correlate, and ten items is already the one exception to the site's up-to-nine rule. Documented.

Game 2 — "Who should decide?" · Populist attitudes · Akkerman, Mudde & Zaslove (2014)

Source. Akkerman, A., Mudde, C., & Zaslove, A. (2014). How populist are the people? Measuring populist attitudes in voters. Comparative Political Studies, 47(9), 1324–1353, Table 1. Read from a full-text copy of the published article; cross-checked against the authors' Dutch summary (Res Publica, 2015) and the reproduction in Castanho Silva et al. (2020, APSR supplement).

Country tap first (ours): "Are you Italian?" (the header country) · Yes · No → "Where are you from?" (optional) list with flags; Skip allowed. The chosen country fills [Parliament] here and in game 7 and is the player's country in every comparison; the header country is stored beside it. If skipped, the header country fills the names and the player's country is recorded as "not said".

Stem: none. Instruction (ours): How much do you agree?

# Item (verbatim, POP1 localised)
POP1 The politicians in [Parliament] need to follow the will of the people.
POP2 The people, and not politicians, should make our most important policy decisions.
POP3 The political differences between the elite and the people are larger than the differences among the people.
POP4 I would rather be represented by a citizen than by a specialized politician.
POP5 Elected officials talk too much and take too little action.
POP7 What people call "compromise" in politics is really just selling out on one's principles.

[Parliament] = the everyday English name of the player's national parliament from the institution table ("the Dutch parliament" in the original; e.g. "Parliament" for Italy, "the Bundestag", "Congress"). The original's definite article is kept where the name takes one.

Response format (verbatim ends): 1 "I very much disagree" to 5 "I very much agree"; points 2–4 are unlabelled in the paper; on screen they carry our words disagree · in between · agree (D23) and are read back as "4 of 5". Scoring (published): mean of the six items (the authors' populism scale: POP1–POP5 and POP7; POP6 did not load, POP8 was dropped in the original analysis). Higher = more populist. Order: shuffled per play, positions recorded (ours; the original was a web panel grid). Bands (ours, on the 1–5 mean): With the experts (< 2.67) · In the middle (2.67–3.66) · With the people (≥ 3.67). Bands are display only; the raw mean is the record. Known caveats for the paper: all six items are positively worded (acquiescence); later work (Castanho Silva et al. 2020) finds the scale strong on people-centrism and anti-elitism and weak on the Manichaean element; POP4 is sensitive to translation (English only in wave 1); in Flanders POP6 (good versus evil) loaded only .32, and the authors replaced it with two anti-establishment items (Spruyt et al. 2016), which fits our use of POP1–5 and POP7.

Game 3 — "Optimist or realist?" · Optimism · LOT-R

Source. Scheier, M. F., Carver, C. S., & Bridges, M. W. (1994). Distinguishing optimism from neuroticism (and trait anxiety, self-mastery, and self-esteem): a reevaluation of the Life Orientation Test. Journal of Personality and Social Psychology, 67(6), 1063–1078. Items, order, fillers and scoring read from Carver's official distribution page (psy.miami.edu) and the Fetzer Institute sheet; the article itself is paywalled.

Published instruction (shown under "?"): "Please be as honest and accurate as you can throughout. Try not to let your response to one statement influence your responses to other statements. There are no "correct" or "incorrect" answers. Answer according to your own feelings, rather than how you think "most people" would answer."

Pos. Item (verbatim) Role
1 In uncertain times, I usually expect the best. scored
2 It's easy for me to relax. filler (published)
3 If something can go wrong for me, it will. scored, R
4 I'm always optimistic about my future. scored
5 I enjoy my friends a lot. filler (published)
6 To show you are reading, choose Agree for this one. attention check (ours)
7 I hardly ever expect things to go my way. scored, R
8 I rarely count on good things happening to me. scored, R
9 Overall, I expect more good things to happen to me than bad. scored

Published positions: our 6 replaces published filler 6 ("It's important for me to keep busy"); published filler 8 ("I don't get upset too easily") is dropped, so published items 9 and 10 sit at positions 8 and 9. The scored items keep their relative order. Response format (verbatim, 1994 numeric form): 0 strongly disagree · 1 disagree · 2 neutral · 3 agree · 4 strongly agree. All five words shown. Scoring (published): reverse published items 3, 7, 9 (our positions 3, 7, 8; 4 − x); sum of the six scored items, 0–24; continuous, no cut-offs. Bands (ours, on 0–24): The realist (0–11) · Realist with hope (12–17) · The optimist (18–24). Attention check rule (codebook): a player who does not choose Agree (3) is flagged "failed attention check"; exclusion decided in analysis, never on screen.

Game 4 — "Raising a child" · Authoritarian predisposition · child-rearing values

Source. The four-pair child-rearing battery of the American National Election Studies, used by Feldman & Stenner (1997, Political Psychology 18(4), 741–770) and Stenner (2005, The Authoritarian Dynamic). Wording read from the ANES 2020 Time Series post-election questionnaire (CHILDIND, CHILDCUR, CHILDOBED, CHILDCONSID) and the ANES 2020 and 2024 codebooks; Feldman & Stenner's and Stenner's own printed wording could not be opened (both use the ANES battery). Scoring convention from Pérez & Hetherington (2014) and Engelhardt, Feldman & Hetherington.

Published stem (ANES 2020): "Although there are a number of qualities that people feel that children should have, every person thinks that some are more important than others. I am going to read you pairs of desirable qualities. Please tell me which one you think is more important for a child to have:" — shown under "?"; on screen the instruction (ours) reads "Which matters more for a child? Tap one."

Pos. Pair (verbatim, ANES order) Authoritarian pole
1 Independence · Respect for elders Respect for elders
2 Curiosity · Good manners Good manners
3 A big imagination · A good memory filler (ours)
4 Obedience · Self-reliance Obedience
5 Being considerate · Well behaved Well behaved
6 One best friend · Lots of friends filler (ours)

Response format: forced choice between the two qualities, as in ANES web self-completion (no "Both/Neither"; those are volunteered-only codes in interviewer modes). Skip = missing. Scoring (published convention): count of authoritarian choices, 0–4, rescaled 0–1. The two fillers are stored but never scored. Bands (ours): Freedom first (0–1) · A bit of both (2) · Rules first (3–4). Order: fixed; the fillers sit at positions 3 and 6, after the pairs they follow.

Game 5 — "Secret plans" · Conspiracy mentality · CMQ

Source. Bruder, M., Haffke, P., Neave, N., Nouripanah, N., & Imhoff, R. (2013). Measuring individual differences in generic beliefs in conspiracy theories across cultures: Conspiracy Mentality Questionnaire. Frontiers in Psychology, 4:225. Full text and Appendix read.

Published instruction (shown under "?"): "For each of the statements below, please use the respective rating scale to indicate how likely it is in your opinion that the statement is true. Remember that there are no 'objectively' right or wrong answers and that we are interested in your personal opinion." Stem (on every screen): I think that…

# Item (verbatim)
1 … many very important things happen in the world, which the public is never informed about.
2 … politicians usually do not tell us the true motives for their decisions.
3 … government agencies closely monitor all citizens.
4 … events which superficially seem to lack a connection are often the result of secret activities.
5 … there are secret organizations that greatly influence political decisions.

Response format (verbatim, all 11 labels shown on tap): 0% certainly not · 10% extremely unlikely · 20% very unlikely · 30% unlikely · 40% somewhat unlikely · 50% undecided · 60% somewhat likely · 70% likely · 80% very likely · 90% extremely likely · 100% certain. Coded 0–10. Scoring (published): mean of the five, 0–10. No reversed items. Order: shuffled per play, positions recorded. Bands (ours, on the 0–10 mean): Trusts what is said (< 4) · Asks questions first (4–6.4) · Looks for secret plans (≥ 6.5).

Game 6 — "Four riddles" · Cognitive reflection · CRT-2

Source. Thomson, K. S., & Oppenheimer, D. M. (2016). Investigating an alternate form of the cognitive reflection test. Judgment and Decision Making, 11(1), 99–113. Full text read. Multiple-choice format follows the construction rule of Sirota, M., & Juanchich, M. (2018), Behavior Research Methods, 50, 2511–2522 (full text read): the correct answer, the intuitive wrong answer, plus two further wrong answers. Sirota & Juanchich built options for the original CRT only; the options below for the CRT-2 are ours, built by their rule.

# Item (verbatim; item 4 converted to metres) Correct Lure Two other wrong options (ours)
1 If you're running a race and you pass the person in second place, what place are you in? Second First Third · Last
2 A farmer had 15 sheep and all but 8 died. How many are left? 8 7 15 · 0
3 Emily's father has three daughters. The first two are named April and May. What is the third daughter's name? Emily June July · March
4 How many cubic metres of earth are there in a hole that is 3 m deep, 3 m wide and 3 m long? None 27 9 · 3

Published item 4: "How many cubic feet of dirt are there in a hole that is 3' deep x 3' wide x 3' long?" Converted to metres and "earth" for a world audience; the structure, the lure (the product of the three numbers) and the answer are unchanged. Response format: four options, order shuffled per play, position recorded; Skip allowed. Response time per riddle recorded. Scoring (published): number correct, 0–4; secondary coding per item: correct / lure / other / skipped. After the four (ours, optional, one tap): "Had you seen any of these before?" Yes · No — the prior-exposure flag the authors recommend. Result names (ours): Quick answers (0–1) · Half and half (2) · Careful thinker (3–4). Guess before the game: "How many of the four will catch you?" 0–4. Explanations shown on the reveal (ours): 1. If you pass the person in second place, you take their place: second. · 2. "All but 8 died" means 8 are left. · 3. Emily's father's third daughter is Emily. · 4. A hole has no earth in it; that is what makes it a hole.

Game 7 — "Who do you trust?" · Trust in institutions · ESS

Source. European Social Survey, Round 10 source questionnaire (final), items B6–B12 (card 9); wording unchanged since Round 1 (checked against the ESS6 source questionnaire).

Published lead-in: "Using this card, please tell me on a score of 0-10 how much you personally trust each of the institutions I read out. 0 means you do not trust an institution at all, and 10 means you have complete trust." Shown under "?"; on screen (ours): "How much do you trust each one, from 0 to 10?"

# Item (verbatim, "[country]'s parliament" localised) Who sees it
B6 [Parliament] everyone
B7 the legal system everyone
B8 the police everyone
B9 politicians everyone
B10 political parties everyone
B11 the European Parliament EU countries only
B12 the United Nations everyone
— your grandmother filler (ours), always last

[Parliament] from the institution table; for countries with no sitting parliament the table still gives the everyday name (trust in it is an attitude and is asked anyway, as the ESS does). Response format (verbatim ends): 00 No trust at all · 10 Complete trust; 01–09 unlabelled, read back as "7 of 10". Scoring: single items 0–10 (the record); for the band, the mean of B6–B10 and B12 (B11 excluded so that EU and non-EU players are on the same scale). Each item is compared with the pools on its own. Bands (ours, on the 0–10 mean): Careful with trust (< 4) · Trusts some (4–6.4) · Trusts a lot (≥ 6.5). Order: fixed as published; the filler last.

Game 8 — "Your country" · National chauvinism and pride · ISSP 2013

Source. ISSP 2013 National Identity III, source (basic) questionnaire, Q3 a–f. Read from a copy of the ISSP source questionnaire (GESIS archive ZA5950).

Published stem: "How much do you agree or disagree with the following statements?" — on screen (ours): How much do you agree?

# Item (verbatim, placeholders filled from the country table) Role
Q3a I would rather be a citizen of [Country] than of any other country in the world chauvinism
Q3b There are some things about [Country] today that make me feel ashamed of [Country] single item (critical patriotism), R
Q3c The world would be a better place if people from other countries were more like the [Nationals] chauvinism
Q3d Generally speaking, [Country] is a better country than most other countries chauvinism
Q3e People should support their country even if the country is in the wrong chauvinism
Q3f When my country does well in international sports, it makes me proud to be [Nationality] single item (sports pride)

[Country] and [Nationals] from the institution table ("Italy", "Italians", "the French"); [Nationality] = the singular adjective ("Italian"). Response format (verbatim): Agree strongly · Agree · Neither agree nor disagree · Disagree · Disagree strongly (· Can't choose = our Skip). All five words shown. Scoring: ISSP codes 1 = Agree strongly … 5 = Disagree strongly; for the chauvinism index reverse so that higher = more chauvinist; index = mean of Q3a, c, d, e (the standard four-item chauvinism scale), 1–5. Q3b and Q3f are stored and reported as single items, not in the index. Bands (ours, on the 1–5 index): World citizen (< 2.67) · Country and world (2.67–3.66) · Country first (≥ 3.67). Order: fixed as published (a–f). Not used: Q3g, Q3h, the Q4 domain-pride list, Q12 general pride, Q1 closeness, Q2 "truly [nationality]" (Q2e names religion: site rule).

Game 9 — "Nine quick questions" · nine single-item controls

Shown in this order (ours): light first, political last; from 22 Oct 2026 the long society-ladder item (3) is shown last, so the order on screen is 1, 2, 4, 5, 6, 7, 8, 9, 3 (item numbers unchanged). Each one is a published single item with its published ends; each is compared with the pools on its own. Skip on each.

# Item (verbatim) Scale Source
1 Are you generally a person who is fully prepared to take risks or do you try to avoid taking risks? 0 "unwilling to take risks" – 10 "fully prepared to take risks" Dohmen et al. (2011), JEEA 9(3), 522–550; SOEP item plh0204
2 Please imagine a ladder with steps numbered from zero at the bottom to 10 at the top. The top of the ladder represents the best possible life for you and the bottom of the ladder represents the worst possible life for you. On which step of the ladder would you say you personally feel you stand at this time? 0–10, ends as in the text Cantril ladder as fielded by the Gallup World Poll
3 Think of this ladder as representing where people stand in [Country]. At the top of the ladder are the people who are the best off – those who have the most money, the most education, and the most respected jobs. At the bottom are the people who are the worst off – those who have the least money, least education, the least respected jobs, or no job. The higher up you are on this ladder, the closer you are to the people at the very top; the lower you are, the closer you are to the people at the very bottom. Where would you place yourself on this ladder? 10 rungs, 1–10 MacArthur Scale of Subjective Social Status, adult version (Adler et al. 2000, Health Psychology 19(6)); "the United States" replaced by [Country]
4 Generally speaking, would you say that most people can be trusted, or that you can't be too careful in dealing with people? 0 "You can't be too careful" – 10 "Most people can be trusted" ESS A4
5 How interested would you say you are in politics – are you… very interested · quite interested · hardly interested · not at all interested ESS B1
6 On the whole, how satisfied are you with the way democracy works in [Country]? 0 "Extremely dissatisfied" – 10 "Extremely satisfied" ESS B30
7 Is [Country] made a worse or a better place to live by people coming to live here from other countries? 0 "Worse place to live" – 10 "Better place to live" ESS B45
8 In politics people sometimes talk of "left" and "right". Where would you place yourself on this scale, where 0 means the left and 10 means the right? 0 "Left" – 10 "Right" ESS B26
9 At the present time, would you say that, in general, things are going in the right direction or in the wrong direction, in [Country]? Things are going in the right direction · Things are going in the wrong direction Eurobarometer D73.1 (QA12a in EB 77.3)

Notes: ESS items are shown without "Using this card" and "Please use this card" (interviewer instructions). Item 3 is shown in full on one screen beside a drawn ladder; it is the longest text in the section and is kept because it is the item. Item 9: the Eurobarometer's "Neither the one nor the other" is a spontaneous (not read out) code and is not shown; Skip = DK. Item 7 "here" is kept as published (the player answers about [Country]). No guess and no bands in this game.


Deviations table

# Instrument Deviation Why Effect on scoring
D1 All One item per screen with tappable dots instead of a printed grid or interviewer card phone play none; positions recorded
D2 All Skip button on every item honest missing data; ISSP "Can't choose", ESS DK/refusal, ANES no answer missing; game scores at ≥ 2/3 answered
D3 All A guess slider before games 1–8 the self-insight gap, a study variable none on items
D4 All Player-facing names, bands and the tapped-value readout ("4 of 5") positivity and clarity display only; raw answers are the record
D5 BFI-10 Optional eleventh Agreeableness item not used ten-item rule published 10-item scoring
D6 Akkerman et al. POP1 "the Dutch parliament" → the player's national parliament's everyday name cross-national; the same item was localised in a nine-country survey as "The politicians in [country] need to follow the will of the people" (Van Hauwaert & van Kessel 2018); we keep the institution's name, they use the country's none
D7 Akkerman et al. Items shuffled per play order effects none; positions recorded
D8 LOT-R Published fillers 6 and 8 dropped; an attention check in position 6 nine-item rule; data quality fillers are unscored; check flagged in the codebook
D9 LOT-R Numeric 1994 format used (0–4 with "neutral"), not Carver's lettered A–E form both are published; numeric matches the article none
D10 ANES child-rearing Two fun fillers at positions 3 and 6 tone of the section unscored
D11 ANES child-rearing No "Both/Neither" (volunteered-only codes) matches ANES web self-completion 0–4 count as published
D12 ANES child-rearing Long stem moved under "?"; short on-screen instruction reading rule none
D13 CMQ Items shuffled per play order effects none; positions recorded
D14 CRT-2 Four-option multiple choice instead of free text; options ours by the Sirota & Juanchich rule no typing on the site number correct as published; option order recorded
D15 CRT-2 Item 4 in metres and "earth" world audience none
D16 CRT-2 Prior-exposure question after the game the authors' known issue flag in the codebook
D17 ESS trust "[country]'s parliament" → everyday name; European Parliament only in EU countries; grandmother filler last cross-national; fun B11 missing by design outside the EU; band uses B6–B10, B12
D18 ESS trust Card and "read out" instructions removed not an interview none
D19 ISSP Q3 Six of the eight Q3 items; index on a, c, d, e; b and f single items nine-item rule; standard chauvinism index as published for the four-item index
D20 Dials Interviewer phrases ("Using this card", "READ OUT") removed; MacArthur "the United States" → [Country] not an interview none
D21 Eurobarometer "Neither" (spontaneous) not shown; Skip = DK web self-completion % right / % wrong / missing
D23 Akkerman et al. Points 2–4, unlabelled in the paper, carry our words on screen: disagree · in between · agree the trial showed players want the degrees in words (K, 22 Oct) none; the five points stay 1–5
D24 ESS trust, dials The numbers 0–10 are printed under the dots beside the published end words same none
D22 All English only in wave 1; translations later from published validated versions one language first item IDs carry a version

Institution table

A separate file, 204 rows (193 UN members + Kosovo, Taiwan, Palestine, Vatican City, Hong Kong, Macau, Puerto Rico, Guam, Greenland, Faroe Islands, Bermuda), with: ISO code, country name, flag, how people say "the [Nationals]", the parliament's everyday name and formal name, EU membership and a note where the parliament is suspended, appointed or absent (Afghanistan, Eritrea, Haiti, Sudan, Palestine, Kuwait, Guinea-Bissau; transitional bodies in Mali, Burkina Faso, Niger, South Sudan; advisory councils in Saudi Arabia, Qatar, UAE, Oman, Brunei, the Vatican). Names checked against Wikipedia's list of legislatures and the country pages on 21 October 2026; Kazakhstan's new Kurultai (August 2026) and Peru's restored Senate (July 2026) included.

Sources opened for this sheet

Rammstedt & John 2007 (author copy); Akkerman, Mudde & Zaslove 2014 (full-text copy; Dutch summary 2015; Castanho Silva et al. 2020 supplement); Carver's LOT-R page; Fetzer LOT-R sheet; ANES 2020 post-election questionnaire and 2020/2024 codebooks; Pérez & Hetherington 2014; Engelhardt, Feldman & Hetherington (measurement paper); Bruder et al. 2013 (Frontiers, full text and appendix); Thomson & Oppenheimer 2016 (JDM, full text); Sirota & Juanchich 2018 (BRM, full text); ESS Round 10 and Round 6 source questionnaires; ISSP 2013 source questionnaire (GESIS ZA5950 copy); Dohmen et al. IZA DP 1730 and the SOEP Companion; Gallup's Cantril scale page; the MacArthur scale distribution sheet; Eurobarometer 77.3, 86.2 and 71.1 questionnaires; Spruyt et al. 2016 and Van Hauwaert & van Kessel 2018 (full text; for D6 and the populism caveats). Not opened: the JPSP 1994 article, Feldman & Stenner 1997 and Stenner 2005 (paywalled; their wording is taken from the instruments they used).


Find out about yourself — scoring rules (codebook part 1)

Rules version 1, 21 October 2026 (band names made plain on 22 October; the edges and everything else unchanged, so the version stays 1). Written from the item sheet (claude/find-outs-items.md, version 1) plus the three rules Khayyam settled on 21 October (marked K). The other open questions from the data pass (S1, S2, S4) turned out to change no possible score; they are settled in G2 and G6. The code is claude/find-outs-scoring/scoring.js; every result carries rules_version: "1" so the dataset always says which rules made a score. If a rule changes, the version goes up and old answers can be re-scored from the raw record.

The raw answers are the record. Scores and bands are derived and can always be rebuilt from the raw answers.


General rules

G1. Answered or not. An item is answered when it has a valid value. A skipped item is stored as null. An item that was never shown (the European Parliament item outside the EU) is left out of the answers. Both count as not answered.

G2. When a game scores (the two-thirds rule). A game scores when at least two-thirds of its scored items are answered, rounded up: needed = ⌈2 × scored items ÷ 3⌉. Fillers and the attention check are not scored items and never count.

Game Scored items Needed
1 Big Five 10 7
2 Populist attitudes 6 4
3 Optimism 6 4
4 Child-rearing 4 3
5 Conspiracy mentality 5 4
6 Riddles 4 3
7 Trust (band items) 6 4
8 Chauvinism index 4 3
9 Quick ones — no rule; each item stands alone

A game that does not score gives no score and no band (both null); the player can redo it at once (plan rule 10).

G3. Partial answers (K, 21 Oct). When a game scores but some items were skipped, the score is the average of the answered items, put back on the published scale. With nothing skipped this gives exactly the published score. Two exceptions, G4 and G5.

G4. Big Five pairs (K, 21 Oct). Each Big Five trait needs both of its items. If one is skipped, that trait is left out (null) and the other traits still show. Reason: each pair has one reversed item, so one item alone leans toward yes-saying.

G5. Riddles (K, 21 Oct). A skipped riddle counts as not correct. The score is the number correct out of four. Skipping can never raise the score.

G6. Band edges are exact (S1 and S2, settled 21 Oct). Bands are decided by exact arithmetic on whole-number sums, never by comparing a rounded decimal: - 2.67 and 3.67 (games 2 and 8) mean exactly 8/3 and 11/3. Every possible answer pattern gets the same band as rounding the mean to two decimals would give (checked by listing every pattern), so this changes nothing for players. It only avoids a computer comparing 3.6667 with 3.67 and getting it wrong. - "4–6.4" and "≥ 6.5" (games 5 and 7) are read as lower bounds: below 4; 4 up to but not including 6.5; 6.5 and above. No possible score falls between 6.4 and 6.5, so this also changes nothing. - The score itself is stored at full precision. Rounding is for display only, and a band is never worked out again from a rounded number.

G7. Bad input stops the scoring. An unknown item key, a value outside the scale, a non-whole number or an option that is not on the list raises an error. That way a bug in the game screens shows up in testing instead of quietly entering the data.


Game by game

Answers are given as an object: item key → value (or null for skipped).

Game 1 — Big Five (BFI-10)

Game 2 — Populist attitudes (Akkerman, Mudde & Zaslove 2014)

Game 3 — Optimism (LOT-R)

Game 4 — Child-rearing values (ANES)

Game 5 — Conspiracy mentality (CMQ)

Game 6 — Riddles (CRT-2)

Game 7 — Trust in institutions (ESS)

Game 8 — National chauvinism (ISSP 2013, Q3)

Game 9 — Quick ones


What the code returns

Every game returns:

Field Meaning
game 1–9
rules_version "1"
total number of scored items (game 9: 9)
answered how many of those were answered
needed the two-thirds count (game 9: null)
scored true / false (game 9: null)
score the main score on the published scale, or null (game 1, game 9, or not scored)
band the band name, or null (no bands, or not scored)

Plus, by game: - 1: traits {E, A, C, N, O} and calm; each a number or null. - 3: mean (0–4), prorated (true only when the game scored with a skipped scored item; false otherwise, including when it did not score), attention_passed. - 4: share (0–1), count (authoritarian choices), pairs_answered. - 6: codes {"1"…"4": "correct" / "lure" / "other" / "skipped"}, seen_before. - 7: items {B6 … B12, grandmother}: each 0–10 or null. - 8: single {Q3b, Q3f}: raw ISSP code or null. - 9: items {"1"…"9"}: value or null.

When a game does not score, the extra fields that are scores (traits, calm, mean, share, count) are null (traits is a single null, not five); the ones that describe answers (codes, items, single, attention_passed, seen_before, pairs_answered) are still filled in.

Not in this part

The guess and the self-insight gap, the world curve and its thirds, the portrait conditions and the comparison pools are built in B1, on top of these scores.



The studies behind every "Did you know?", "Myth or fact?" and portrait line